Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 02, 2009, 01:13 PM // 13:13   #1
Pre-Searing Cadet
 
Join Date: Jun 2009
Guild: Chaos Clowns Of Hell
Profession: N/
Advertisement

Disable Ads
Default Improved Buying/Selling

First post, go easy on me :P

Apologies if this has been suggested before...no search.

I think the trading in GW should be revamped. Before you all say, I understand that there is no chance of this happening in GW1 (too busy on GW2 etc...).

I think there should be separate trade windows for buying/selling and trading with a categorized list of the type of items people wts/wtb. Ie weapons, offhands etc... These could even be split up into more subcategories ie. swords...

I am trying to buy sweets/party items at the mo and standing around in spam searching through the deluge of trades is a royal pain. It would a lot easier if there was a section within the trade window solely for sweets.

Another idea I had was to have a universal trade window where people could "remotely" buy/sell items to other players from any town/outpost instead of everyone gathering around the x chests in spam (what people without NF do when they want to trade I don't know, LA is quiet these days).

You search for what you want using the afforementioned categories and either pm or remote trade with the person selling without the need for face to face meets. I'm not sure if this could be abused in any way (if it can, i'm sure people would find out how).

And an increase in characters allowed in the trade window would be great.

Thoughts please...
Jonny (random surname) is offline   Reply With Quote
Old Jul 02, 2009, 01:24 PM // 13:24   #2
Frost Gate Guardian
 
Silvia Shadowback's Avatar
 
Join Date: Jan 2008
Guild: Sleeping at Worlds [End]
Profession: N/Mo
Default

Would rather have an auction house sort of thing, but this would be nicer than having to search through endless crap in Kamadan just to overlook the item you actually want.
Silvia Shadowback is offline   Reply With Quote
Old Jul 02, 2009, 01:29 PM // 13:29   #3
Academy Page
 
Join Date: Mar 2007
Profession: D/
Default

Yeah trading does need to be improved, not an auction house or something though as that ruins the whole point of trading with a person when it is all done by the system. Still think people should have to meet up but making sub-categories is a good idea and trade relevant to all towns might work, (but say cons in ToA would be annoying spammed elsewhere).

So /partsigned really
Andrew Dunne is offline   Reply With Quote
Old Jul 02, 2009, 02:20 PM // 14:20   #4
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

GW needs a trading system. The current one is almost non-exitant. Traders are the only automated method of trading, but the big differences in sell/buy prices for some items make people not use them for them.

Whatever can be done to ease trading, it should be done.
MithranArkanere is offline   Reply With Quote
Old Jul 02, 2009, 02:59 PM // 14:59   #5
Nothing, tra la la?
 
Shadowhaze's Avatar
 
Join Date: Oct 2007
Default

Love the idea. And as mentioned, anything that would make trading better and less time consuming should be done (eventhough it most likely won't be this late in the game, but one can hope I guess).
Shadowhaze is offline   Reply With Quote
Old Jul 02, 2009, 04:15 PM // 16:15   #6
Krytan Explorer
 
Arghore's Avatar
 
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
Default Market stand trading ?

Hmm funny, i was thinking about posting my idear for a change in trading aswell.

First of all, i also do not like the idear of an auction house, it has been done in numerous games and (altho easy) it takes away from the physical person to person trade.

So i conjured up something that resembles a market stand. This idear is not fully crystalised but as this discussion has now been (re)started perhaps others can improve, point out weaknesses (constructive critasism ) on what i have come up with sofar...

The Xunlai trader frees up another pane in the box, or gives a special trading bag to equip. I would understand these to start of with 5 spots and doing trading missions will open up more slots, or give runes to expand your tradingbag.

For the Xunlai pane, this pane is only active in the town or outpost you place it (like a market stand), and items can only be viewed by others through the Xunlai agent; people that want to buy an item can use a whisper, to ask for a price and a time for the exchange (if you are not online items wont be viewable); This way you can have items for sale, but do missions instead of just standing at the box spamming the trade channel. (ofcourse one can still advertise their items and prices ) ... if you clear out all the items from this pane you can deactivate it and buy/set-up a market stand in a different outpost, this as 'hotspots' change by f/e the zaishen missions or (weekend) events. The current way of formalising the [trade] remains the same.. Items 'for sale' opened up for pre-viewing at the Xunlai market stand could be accompanied by a sorting mechanism.

For the Trading bag, this bag is viewable by other players when they sellect a player and hit the [For sale] button that activates when sellecting this player. Items can only be viewed this way, talking/wispering to the player with the items for sale lets one set a price. The current [Trade] is used to formalise the exchange. Perhaps putting an item in this bag will activate a $ icon above the players head, indicating they have something for sale...

This will basically not change anything about the current way of trading, but it will hopefully make searching for items easier, which means buyers and sellers can 'find' eachother easyer. It also means a trader does not have to engage in pre-view trade exchanges that do not result in a sale..

Weakness, a bag/boxpane can be used as extra storrage, so maybe a restriction has to be placed on items in this bag to be only for sale to a player or to a trader. So dont put anything in this pane/bag if you dont want to sell it. Still weak, people can use a friend to give items to, to then get them given back.
xtra frustration? This could also cause frustration as people expect to be able to buy something, which then isnt for sale but put in the bag as a way for extra storrage...
And you wont be able to clear out the bag, if any items are left so you cant set up a market stand in a different outpost..

Possible sollution
So perhaps this bag/boxpane can be button activated, meaning, it serves as a storage OR a trade window (this might be done with a current bag/boxpane ?). Making a BAG a trade window activates the $ above your head; Or for the boxpane, lists the items in the Xunlai market stand, which then works the way discribed above..

I can see both ways to work and or be active at the same time, with a total of 35 slots to be opened up for pre-view trading. which probably is enough for someone that realy likes to trade items, for say his/her guild. Or people that want to have a garage sale to clear out spots in their storage panes...

Any weakness or possible exploits pointed out are welcome as is any constructive critasism.

Last edited by Arghore; Jul 02, 2009 at 04:37 PM // 16:37.. Reason: took out some self repetitions
Arghore is offline   Reply With Quote
Old Jul 02, 2009, 04:22 PM // 16:22   #7
Frost Gate Guardian
 
Join Date: Apr 2009
Profession: Mo/
Default

been suggested 8 million times
when will people understand that the staff at guild wars doesn't give 2 shits about what we want
LoneManWolf is offline   Reply With Quote
Old Jul 02, 2009, 04:26 PM // 16:26   #8
Academy Page
 
Join Date: Jun 2008
Location: California
Guild: All That Does Remain
Profession: R/
Default

http://wiki.guildwars.com/wiki/Xunlai_Market
Syntheticfibers is offline   Reply With Quote
Old Jul 02, 2009, 04:34 PM // 16:34   #9
Krytan Explorer
 
Arghore's Avatar
 
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
Default

Just read the link, looks abit like 'my' idear though this market place limits trading in market style to just this one outpost, where as my idear would work in any outpost given you are online; which might(could well) be the reason the Xunlai outpost trading idear got abandoned as one would have to go to said place to sell items, and trading is usualy done in busy places, and as these tend to change...
Arghore is offline   Reply With Quote
Old Jul 02, 2009, 04:47 PM // 16:47   #10
Banned
 
Tender Wolf's Avatar
 
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
Default

Yeah, we do need a better trading system. An auction house or some kind of in-game store for in-game items would be nice. They should have added that with the big HOM/makeover/name change update.
Tender Wolf is offline   Reply With Quote
Old Jul 02, 2009, 05:04 PM // 17:04   #11
EXCESSIVE FLUTTERCUSSING
 
Kattar's Avatar
 
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
Default

K, everyone knows we want an auction house. We all know that isn't going to happen any time soon. Or ever.

Keep your posts relevant to the original suggestion.
__________________
All seems lost now, but still we must fight on.
Kattar is offline   Reply With Quote
Old Jul 02, 2009, 05:11 PM // 17:11   #12
Krytan Explorer
 
Arghore's Avatar
 
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
Default @Katsumi, if to off topic please remove :)

Quote:
Originally Posted by LoneManWolf View Post
...when will people understand that the staff at guild wars doesn't give 2 shits about what we want
I hope you know this isnt true, succes is only obtained with products that please the customer. Atleast i take it you would play a different game if it would please you more then GW...

It might look this way tho, but that is just a problem that arises with making things. You need to have creative people, but they can't do anything about this: they want to reinvent the wheel everytime, do things different from the way other people do things (into the rediculous, with this i mean they find it hard at times accepting ideas from others) and/or only endorce ideas to which they could give a personal touch.

Do'ers on the other hand find it more difficult to come up with new things and work better with a set plan, or simply dont care and rather just do things. Depending on their (creative) problem solving skills, either declare a thing imposible when a conjured up plan doesnt work, sometimes need help making things, if so, this probably arises from technical limitation, creative people might be needed to rework their original plan (hence project teams). And you lets face it, if you dont do anything, nothing gets done

This is what makes creative management so hard and management is tended to be focused on workflow/costs and/or sales, not so much on the link between creation/making (which alot of times needs different kinds of people (see below)) and customer satisfaction; This last bit has taken a flight in the last couple of years with good customer support and more customer legal protection; But managers, with their traditional role still the main concern, have to learn to deal with this..

This is what sets appart do'ers, creatives, thinkers, managers, sellers; If you would see this GW style, then you are one of these as your primairy profession and either the same or one of the others as your secondairy. Depending on your skills, your build is either good or not, for what you try to accomplish, or to accomplish the task given to you...

Last edited by Arghore; Jul 03, 2009 at 12:25 AM // 00:25.. Reason: worked away my do'ers envy :)
Arghore is offline   Reply With Quote
Old Jul 02, 2009, 08:05 PM // 20:05   #13
Banned
 
Regulus X's Avatar
 
Join Date: Oct 2007
Guild: N/A
Profession: D/W
Default

Categorization = /signed (organized and enhanced method of quickly identifying what you want & need)

Auction House = /notsigned (shouldn't have to map to a specific area to conduct trading; should be able to happen on the spot anywhere in the game, mainly the biggest outposts/towns.. to create this auction house would also further deplete the populous in the main cities/areas of trade like Kamadan, Kaineng, LA, etc..)
Regulus X is offline   Reply With Quote
Old Jul 03, 2009, 12:26 PM // 12:26   #14
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Quote:
Originally Posted by Regulus X View Post
[...]to create this auction house would also further deplete the populous in the main cities/areas of trade like Kamadan, Kaineng, LA, etc..)
That's actually a good thing. Travelling between campaign is hell for some people when towns are filled.
MithranArkanere is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:07 AM // 10:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("